Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailers melee damage reduced by 25% on all difficulties. The Jailer. Rygelon. Torment damage reduced by 30% on all difficulties. Rygelon. Unstable Matter: Unstable Matter will spawn in three locations at the edges of the room. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Rygelon. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unstable Matter health reduced by 25% on Mythic difficulty. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Rygelon. Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. The Jailer. Your rotation in Mythic+ is unchanged from the rotation provided on our Blood Death Knight Rotation page.From a practical perspective, the biggest difference in the feel of the rotation will be ensuring that Bone Shield will not expire between pulls it will be important to keep two runes available to refresh it with a Marrowrend before moving out of melee range of the current Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Torment damage reduced by 30% on all difficulties. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer. Once it reaches zero health, it will break up for ten seconds. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer's melee damage reduced by 25% on all difficulties. Rygelon. Rygelon. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Unstable Matter: Unstable Matter will spawn in three locations at the edges of the room. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Torment damage reduced by 30% on all difficulties. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Rygelon. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Your rotation in Mythic+ is unchanged from the rotation provided on our Blood Death Knight Rotation page.From a practical perspective, the biggest difference in the feel of the rotation will be ensuring that Bone Shield will not expire between pulls it will be important to keep two runes available to refresh it with a Marrowrend before moving out of melee range of the current The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Killing these and letting their timer run before the boss casts Massive Bang will cause them to heal. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Rygelon. Rygelon. The Jailers melee damage reduced by 25% on all difficulties. Kill this quickly as the boss is casting Massive Bang. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Killing these and letting their timer run before the boss casts Massive Bang will cause them to heal. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer. The Jailer. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Your rotation in Mythic+ is unchanged from the rotation provided on our Blood Death Knight Rotation page.From a practical perspective, the biggest difference in the feel of the rotation will be ensuring that Bone Shield will not expire between pulls it will be important to keep two runes available to refresh it with a Marrowrend before moving out of melee range of the current Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Torment damage reduced by 30% on all difficulties. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Once it reaches zero health, it will break up for ten seconds. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer. Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Rygelon. The Jailer. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. Rygelon. Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer. Rygelon. The Jailer. Rygelon. The Jailer. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. The Jailer. Torment damage reduced by 30% on all difficulties. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Once it reaches zero health, it will break up for ten seconds. Rygelon. Torment damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Rygelon. Torment damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Rygelon. Unholy Eruption damage reduced by 30% on all difficulties. Kill this quickly as the boss is casting Massive Bang. The Jailer. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailers melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Rygelon. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Rygelon. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Torment damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Killing these and letting their timer run before the boss casts Massive Bang will cause them to heal. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. The Jailer. The Jailer. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Kill this quickly as the boss is casting Massive Bang. Unholy Eruption damage reduced by 30% on all difficulties. Rygelon. Torment damage reduced by 30% on all difficulties. Unstable Matter: Unstable Matter will spawn in three locations at the edges of the room. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Torment damage reduced by 30% on all difficulties. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. The Jailer. The Jailer. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Rygelon. Rygelon. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. Unstable Matter health reduced by 25% on Mythic difficulty. Rygelon. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Rygelon. Rygelon. Unstable Matter health reduced by 25% on Mythic difficulty. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer. The Jailer's melee damage reduced by 25% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). The Jailer. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Torment damage reduced by 30% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. Unstable Matter health reduced by 25% on Mythic difficulty. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Torment damage reduced by 30% on all difficulties. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Torment damage reduced by 30% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. The Jailer's melee damage reduced by 25% on all difficulties. Unholy Eruption damage reduced by 30% on all difficulties. The Jailer. Dark Eclipse now targets 3 players on Mythic difficulty (was 4). Rygelon. Rygelon.
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